Trinity is a single player game that was both designed and distributed by Infocom. It is a text-driven game of interactive fiction that revolves around some very factual moments in the world’s history…disguised as this fanciful adventure. Trinity was released in the middle eighties, during an era where much attention was focused toward nuclear power and weaponry. The popular theme of theme of the game propelled it to be released on several formats beyond the personal computer running the MS-DOS operating system. It also found its way onto the Commodore 128, Amiga, Apple II, Atari ST, and the Macintosh. It was the last title released by Infocom.
Trinity received its name from the nuclear weapons test site of the same name that hosted the first nuclear explosion in July of 1945. Most of the game focuses on the evolution of the nuclear era and portrays its arrival as a negative program. When the game begins, the user’s character is vacationing in Kensington Gardens in London, England. As he is preparing to exit the gardens, end his vacation, and return home to the United States, weird things begin to happen. A group of psychotic nannies block all the entrances and exits to the garden, effectively ending the gamer’s idea of going home. As if that phenomenon were not odd enough, the grass within the gardens begins to mutate and develop some sort of bad attitude, rebuffing anyone who tries to walk on it. Finally, the gamer will notice an eerie glow in the distance. It is a nuclear missile, launched from a Soviet site and heading right for the garden. London is about to be demolished, and you are standing right in the center of it.
As the gamer begins to panic, he will notice a floating doorway within the garden. Not really seeing a better alternative, what with a nuclear bomb coming his way, the character leaps through the door and finds himself in a crazy world where the impossible becomes the norm. Upon exploring his new world, the character will find numerous doors similar to the one he just entered. Each one will lead to a new/old chapter in the nuclear history. The gamer will visit the Trinity site, as well as Nagasaki, Nevada and others. The user will have an important job to do as he explores. Something is about to go terribly wrong in the history of nuclear weaponry, and it will be up to you to fix it and save the world.
Trinity is an interesting and solid little play that manages to effectively tackle a very serious topic and turn it into a worthy game.
Written by: ~dorento1